Rock-Solid Mobile Apps Development.
One codebase, both stores, published under your own developer accounts. We build the app and then hand you the release process, because the second release is the one that decides whether an app survives.
Field and service apps
Job lists, photos, signatures and forms that keep working in a basement with no signal and sync when they surface.
Typical: offline is the defaultCustomer companion apps
Accounts, orders, bookings and notifications for the customers who already buy from you on the web.
Typical: one login across bothInternal operations apps
Stock counts, inspections and checklists, replacing the clipboard and the photo sent by message.
Typical: paper stops circulatingMarketplace and booking apps
Two-sided flows with payments, availability and the messaging that has to sit between them.
Typical: both sides in one buildHardware and scanning
Barcodes, NFC, Bluetooth devices and printers: the parts a web app cannot reach.
Typical: no second device neededStore rescues
An app stuck in review, crashing, or last released two years ago, made shippable again before anything new is added.
Typical: a release you can repeat-
Weeks 1—3
Flows and foundations
Screens agreed, project set up in your accounts, and a signed build installed on real devices.
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Weeks 4—10
The core journey
The one thing the app exists to do, working end to end, on both platforms, in your hands weekly.
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Weeks 11—17
Everything around it
Notifications, offline behaviour, permissions, edge cases and the states people actually hit.
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Weeks 18—20
Submission and hand over
Store listings, review, phased rollout, crash reporting and a documented release you can run yourselves.
Published under your name.
The App Store and Play accounts are yours, the signing certificates are yours, and the release pipeline is documented and handed over. An app you cannot release without us is not an asset, and we do not build those.
The app on both stores
Submitted, reviewed and live under your own developer accounts.
One codebase
iOS and Android from the same source, so a fix is written once rather than twice.
A repeatable release
Build, sign and submit documented and automated, and run by your team before we leave.
Crash and usage reporting
What broke, on which device, and how often: visible without asking us.
Store assets and listings
Screenshots, descriptions and the privacy declarations both stores now require.
30 days of aftercare
Included in every package. The first real week of installs always finds something.
Single-purpose app
One core journey, both platforms, submitted to both stores. The smallest thing worth shipping.
- — One core journey
- — iOS and Android
- — Store submission
- — 30 days aftercare
Full product build
Accounts, offline, notifications and payments: the app that carries a real part of the business.
- — Accounts and permissions
- — Offline-first sync
- — Push notifications
- — Payments or bookings
- — 60 days aftercare
App retainer
Monthly releases, OS upgrades and the store policy changes that arrive without warning.
- — Monthly release
- — OS and SDK upgrades
- — Crash triage and on-call
- — Quarterly review
Do we need separate iOS and Android builds?
Whose developer accounts do you publish under?
How long does store review take?
What happens when iOS or Android changes?
Can it work without a connection?
Often bought together
User Interface Design
The screens and flows, tested on a phone before anyone writes a line of the app.
Read moreCustom Web Applications
The web side of the same product: one account, one set of data.
Read moreSaaS Product Development
Billing, tenancy and the back office behind a subscription app.
Read moreWhat do your people do on their phones today?
Describe the job and where it happens: a van, a warehouse, a customer’s kitchen. You get a fixed quote and a timeline within three working days, in your currency.
